LATEST PROJECTS
Portfolio 1
Camera Movement | Q1
A free camera movement mechanic where the user can add, remove or modify a list of cameras in a scene in order to create cinematic effects for a storytelling game style.
You can modify each camera by adding velocity, rotation and time spent on certain camera during the playtest.
Portfolio 2
Lecture Interface | Q2
A friendly and educative interface for a student to read different books and watch different videos of a certain topic in order to gain new knowledge in an innovative way.
In my vision, this interface would suit well for history or programming topics, but it can be easily adapted for different areas as well.
Portfolio 3
Procedural Horror | Q3
A first person game set in a procedurally generated trench where you have to avoid enemies that will shoot you if they find you in their filed view.
Prototype of a more complex horror experience with multiple game mechanics in mind that will be further shown in the future.