LATEST PROJECTS
Portfolio 1
Camera Movement | Q1
​
A free camera movement mechanic where the user can add, remove or modify a list of cameras in a scene in order to create cinematic effects for a storytelling game style.
​
You can modify each camera by adding velocity, rotation and time spent on certain camera during the playtest.
Portfolio 2
Lecture Interface | Q2
​
A friendly and educative interface for a student to read different books and watch different videos of a certain topic in order to gain new knowledge in an innovative way.
​
In my vision, this interface would suit well for history or programming topics, but it can be easily adapted for different areas as well.
Portfolio 3
Procedural Horror | Q3
​
A first person game set in a procedurally generated trench where you have to avoid enemies that will shoot you if they find you in their filed view.
​
Prototype of a more complex horror experience with multiple game mechanics in mind that will be further shown in the future.





